Porterville Corporate Games

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Presented by:  Tule River Indian Tribe of CA

The ultimate goal of competing in the Porterville Corporate Games is to win the prestigious Corporate Cup.  Points are awarded to the top six (6) finishers in each event, and are accumulated throughout the Games.  The company with the highest point total at the end of the tournament wins the 2021 Corporate Cup, which will be presented after the final event.  In addition to earning points, Gold, Silver and Bronze medals will be awarded to the top three (3) teams of each event.  The medals will be presented to the winning team members at the close of each event.  Any appeals have to be made BEFORE medals are awarded/ night of.  Points per event:

1st Place- 24 2nd Place- 20 3rd Place- 16 4th Place- 12
5th Place- 8 6th Place- 4 Participation- 1 Forfeit- 0

Print Complete Rulebook or select the event below.


Official Rules

  • There will be 3 separate events: Javelin, Standing Long Jump, Giant Jenga.  All 4 players will compete in all 3 events.
  • Javelin- Each player will take 3 warm-ups and then throw 3 that count. The furthest of the 3 throws will be measured.  The furthest throw from all 4 players will be added together and that total distance will be your team score.
  • Standing Long Jump- Each player will take 3 warm-ups and then take 3 jumps that count. Each jump will be measured and the furthest of the 3 jumps will be counted.  The furthest jump from all 4 players will be added together and that total distance will be your team score.
  • Jenga- 4 players will have 9 minutes to build a tower from scratch and then add to it making it as high as possible. The team will keep the same order of players 1-4 throughout the 9 minutes (Player 1 puts a block in place, followed by Player 2, 3, 4, then back to Player 1…) Only the player currently building the tower is allowed to cross a line into the construction zone while the other 3 players wait in the waiting area.  Once that player crosses back over into the waiting area the next player may cross the line into the construction zone. Players must use one hand with the other hand behind their back at all times.  After your team builds the tower, each player will remove one block from anywhere below the highest completed 3-block story.  A 3-block story must be completed before a higher one is started.  If your tower crashes your team must repeat the process of building a new tower and then adding to it one player at a time with 3 waiting behind the line. At the end of 9 minutes, your score will be how many completed 3-block story’s you have. 
  • Minimum participation: A team must have at least 1 player present for Javelin and Standing Long Jump.  A team must have all 4 players, including at least 1 female, to compete in Giant Jenga or you will receive 1 point for that event.  If not all team members are present by the five minute grace period, a team will be able to play the game for 1 participation point only.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers.
  • The team score will be compared to all teams to determine the top 6 places for the event.

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  • The tournament will be set up as a no limit Texas Hold’em style tournament
  • Detailed rules will be explained before the start of play by Table Games manager.
  • Minimum participation: A team must have all 3 players present to be eligible to compete for points.  If not all team members are present by the start of tournament play, a team will be able to play the game for 1 participation point only.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishes (3 medals per team).
  • Teams will shoot from approximately 15 yards.
  • Standard archery scoring will be used with the outermost ring being 1 point to the innermost ‘x ring’ and next innermost circle being 10. Arrows missing the target altogether or that rebound off the target without sticking do not score at all.  An arrow landing between two scoring zone lines will be given the higher score of the two zones.
  • Each player will get 3 warm-up attempts prior to shooting 9 arrows that will count for the score.
  • In the event of a tie, the team with the higher number of scoring hits is the winner. If there’s still a tie, the team with the most ‘10s’ will break the tie and so on (9s would be next if needed). 
  • Minimum participation: Teams with all 4 players must have a minimum of one female.  A team must have a minimum of one participant.  The score will reflect the total points from all participants, not the average of the team.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers (4 medals per team).
  • The team score will be compared to all teams to determine the top 6 places for the event.
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  • Teams will be given a set of clues and a designated timeframe to complete the clues.
  • Teams must have one designated car and phone with photography capabilities to use during the hunt.
  • Teams must submit a photo of each clue they find immediately after they find it, rather than waiting and submitting multiple photos of clues at the same time.
  • All team members need to stay with their team at all times. Teams may not split up to “divide” scavenger hunt tasks or pay or bribe additional individuals to join your team and complete your tasks.
  • Teams must be courteous and respectful to their teammates and all the outside people involved in the scavenger hunt. They also must follow all traffic laws.
  • Teams will be ranked by the most correctly completed clues in the shortest amount of time.
  • Minimum participation: A team must have all 4 players present to be eligible to compete for points.  If not all team members are present by the event departure time, a team will be able to play the game for 1 participation point only.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers (4 medals per team).
  • The team score will be compared to all teams to determine the top 6 places for the event.
Print Rules
  • Teams will determine its 4 person bowling order prior to beginning and must keep that same order the entire game.
  • Lanes will be assigned by a blind draw, or based on availability.
  • One 10-frame game by each of the 4 players will be what is counted for the team score.
  • In the event of a tie for the top 6 teams, the tiebreaker will be determined by comparing the score of the 10th frame of Player 1 of both teams. If still tied, Player 2 10th frame scores will be compared.  This process will be repeated until all ties have been broken.
  • Minimum participation/Forfeit: A team can have a minimum of 1 bowler. The score will reflect the total points from all bowlers, not the average of the team.  No one will be allowed to participate after the five minute grace period has expired.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers (4 medals per team).
  • The team score will be compared to all teams to determine the top 6 places for the event.
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  • Matches will be best 2 out of 3. The first two games in a match will be rally scoring to 21 points, win by 2 with a cap at 25 points.  The third game, if necessary, will be rally scoring to 15 points, win by 2 with a max of 20 points.
  • A coin toss will determine serve and side of court. Winner of toss chooses either side or serve and the other team chooses the other option.
  • Points are scored on every serve.
  • Teams change sides of the court after each game.
  • Minimum participation: A team can have a minimum of 2 players with at least 1 female on the court at all times.  If a team only has 1 woman then they may play with a maximum of 4 on the court (3 men, 1 woman).  Teams may have up to 10 on the roster and may rotate players during the match.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers.
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  • Players can use their own soccer balls. No soccer cleats on the course- rubber soled shoes only, tennis shoes, and turf shoes are acceptable.
  • Holes #1-7, 14 & 18 will be played.
  • Teams will determine its 4 person kicking order prior to beginning and must keep that same order the entire time.
  • Player 1 will kick towards the first hole. Player 2 will then kick from the spot where the ball rests.  If Player 3 makes it in the hole, Player 4 will be the first kicker on next hole.
  • Your foot should be set separate from the ball, clearly behind, before each kick.
  • If a ball comes to rest in a place that the next kicker can’t play from then the course marshal will need to be notified to make a ruling. If the ball lies on the golf putting green the ball must be removed and dropped on the ground within ten feet of the green and no closer to the hole.
  • Balls must be played out of sand traps.
  • The team furthest from the hole is the next to kick. A ball may be marked and then returned to its position at the request of the other team if it is in the way.
  • The ball must be holed out prior to a team going to the next hole.
  • The team with the better score is the first to tee off on the next hole. Tee offs must be made between and up to 6 feet behind the tee markers.
  • Flags may be left in or removed from the hole prior to attempting to make it in.
  • Directional arrows are in front of each tee area showing you where to aim. Cones and discs are on the course to lead you from one hole to the next tee off area.
  • Scoring: Total team score will be determined by the total number of kicks a team takes to complete the designated holes.  Teams will be paired up and will keep each other’s score.  Any dispute on a hole must be settled prior to playing the next hole.
  • Tiebreaker: In the event of a tie, the scores of the tied teams on Hole #1 will be compared and the low score will win the tiebreakers.  If still tied, this process will continue with holes two, three…until a team’s original score was lower than the team they had tied overall with.
  • Minimum participation: A team must have all 4 players present to be eligible to compete for points.  If not all team members are present by the five minute grace period, a team will be able to play the game for 1 participation point only.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers (4 medals per team).
  • The team score will be compared to all teams to determine the top 6 places for the event.
PRINT RULES
  • Teams will have 3 minutes to warm-up for their first game, 1 minute thereafter.
  • The team that will shoot first will be determined by a coin flip.
  • Teams will determine its 4 person order prior to beginning and must keep that same order the entire game.
  • No matter if a player makes or misses a shot the next shot from that team will be from the next player in order, until each player on that team has taken one shot. Thereafter, if a player makes a shot, he/she may take one additional shot prior to the next player on the same team shooting when it’s their teams turn.
  • Shots can be attempted from anywhere on the court, except in the key. No dunking.
  • The shooter must stay in the spot they shot from until the opponent gets to that spot.
  • Shots may be "slop" shots or "called" shots. "Called" shots must be made as the call indicates or counts as a miss. "Called" shots must be called before the shot. Examples of "Called" shots are as follows:
  1. Bank - off backboard and into basket, may touch rim.
  2. Swish - directly into basket without touching backboard or rim.
  3. Bank Swish - off backboard and into basket without touching rim.
  4. Opposite Hand - if shooter is right handed the shot is attempted with left hand and vice versa.
  5. Hook Shot - ball is released in arch over the body.
  • Trick shots involving spins and ball movement prior to release are not allowed.
  • No shot may be attempted twice in a row from the same spot from the same team.
  • All games will be self-officiated on the honor system.
  • Minimum participation: A team must have all 4 players present to be eligible to compete for points.  If all 4 team members aren’t present after the five minute grace period has expired, a forfeit will be declared.
  • New players may play a new game but not substitute during a game in progress.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers (4 medals per team).
  • The team score will be compared to all teams to determine the top 6 places for the event.
PRINT RULES
  • Cornhole bags will be provided and are 6x6” weighing 15 ounces.
  • The pitching distance will be 25’.
  • A match will consist of five innings. The team with the highest total score at the end of the five innings will be declared the winner.
  • A coin flip determines which team pitches first in the opening inning. After that, the teams alternate each inning pitching first.
  • The match will be broken down into innings. An inning will begin with one side of players from both teams alternating pitching cornhole bags.  That completes a half inning and the scores will be tallied.  The other half of the inning will then take place with the other 2 players from each team pitching from the other board.
  • 2 members of each team will pitch from 1 cornhole board and the other 2 members of the team will pitch from the other cornhole board. The opposing team will also have 2 members of their team at each of the 2 cornhole boards.
  • The throwing order from a team must remain the same for the duration of the match. New players may play a new match but not substitute in during an ongoing match.
  • Scoring: A cornhole bag in the hole, either thrown or knocked in, is worth 3 points.  A cornhole bag that is not in the hole but lands with any portion of the bag resting on the board is worth 1 point.  A cornhole bag which comes to rest not in the hole or on the board receives 0 points.
  • If the match is tied at the end of five innings, play continues into sudden death inning(s). Each player throws 1 bag (not 2) until one team achieves a higher score over the other team at the end of an inning.
  • After each half of an inning, players determine the score prior to beginning the next half inning. Both teams should agree on the score prior to the start of the next half inning. A score can’t be protested after a new half inning has begun.
  • A bag declared to be a foul either by the pitcher stepping over the foul line or the bag touches the ground before coming to rest on the board must be removed prior to the next throw. Bags are to be returned to their original position prior to the foul bag being thrown if it touched any bags.
  • A player must pitch from the same pitchers box for both throws in an inning and after the inning may pitch from the other pitchers box for the next inning if so desired.
  • While not pitching, players are to stand behind the pitchers box.
  • Minimum participation: A team must have all 4 players present to be eligible to compete for points.  If not all team members are present within five minute grace period, a team will be able to play the game for 1 participation point only.
  • Gold, Silver and Bronze medals will be awarded to the team members of the top 3 finishers (4 medals per team).
PRINT RULES
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